Tiny Tanks is a multiplayer game, for up to eight players at once. Fight in arenas made of pencils and pens, and destroy your opponents before they kill you!
Battle your friends or anyone from anywhere in the world in last man standing or team based matches. Tiny Tanks is a game of strategy as well as raw skill, make clever shots by bouncing your bullets off objects to hit your enemies from behind cover!
Get kills and win games to level up and earn coins to buy upgraded tank parts! Create your own unique tank from the parts you have unlocked and give yourself an edge over your friends.
Use the in-game level editor to easily create your own arenas, and then go to war on them! Play on hundreds of custom arenas created by the community, and upload your own for others to play on.
Practice your skills offline by playing through the single player campaign, or set up a game against up to seven computer controlled AI bots. Bots can even fight on your own custom arenas!
Tiny Tanks is being constantly updated with new features and improvements, so check back often! And most of all - have fun!
Tiny Tanks Developer
Players online: 44
Maps created: 138750
Accounts made: 1024409
1) Anthonya [105170 kills]
2) nahixD [8559 kills]
3) QueenSimba [3136 kills]
4) DJ Sonic [2463 kills]
5) DuckSquad [2334 kills]
6) JACKOFF567 [2208 kills]
7) xvox [1974 kills]
8) SEnior [1863 kills]
9) Kennerd [1397 kills]
10) Spy12 [1389 kills]
Over the past few months there have been a huge number of new features, updates, and bug fixes.
And finally some great news, I'm anticipating a huge surge in players in the coming weeks. Give them a warm welcome!
Two new game modes have been added. In deathmatch you will respawn a few seconds after being killed, and the winner is the player or team who reaches the kill limit first. Capture the flag is self explanatory, get into the enemy teams base, get their flag and return it to your own base!
A few other bug fixes and improvements have been made, such as the game list displaying the type of aiming being used.
All items have now been locked and must be purchased with coins. If you've been playing during the shop beta you can use the coins you've already earned to buy a few things and get a head start.
A few other small updates, if you're in the tank shop within a game lobby, your ready status will be set as a red cross to indicate you're not ready, and also fixed a rare bug that would cause you to die with health still remaining.
Upgrades are now live! Your tank can be upgraded and customised to your liking. There are 9 new tank parts across three part slots - body, turret and barrel. Each part has a strength and a weakness, pick and match different parts to create your own tank!
For a short period of time all parts will be unlocked and accessible to everyone! This is so that some raw data can be collected on their effectiveness, and their stats can be balanced.
Afterwards, parts will have to be unlocked in exchange for coins. Coins are earned by getting kills, and by levelling up.
The game now includes computer controlled players, of varying difficulty. They can play alongside human players in multiplayer games.
There's also a single player campaign against these bots, in matches that gradually increase in difficulty.
The level editor has been a great success and adds a lot of replayability. Until recently you could only play on custom levels that the lobby host had created himself. Now, you can easily upload your creations for the whole community to play on and rate! So far more than 200 custom levels have been uploaded!
Finally, the maximum number of players in a single game has been raised from 4 to 8. There are also a number of small improvements, such as the ability for a lobby host to kick players, and many bug fixes.
Today the level editor was added to the game and is accessible from the main menu. It's fairly straight forward to use, and the in game help explains exactly how to use the editor.
When you save a map it is saved locally to your computer, and you can select it when you are hosting a game. Soon there'll be the ability to upload your creations to a central database of maps which anyone can play and rate.
Other updates include:
Fixed a serious error introduced in the latest update causing the game to crash after the second round.
A significant update has been released, the two biggest changes being user accounts and the addition of aiming with the mouse.
Getting an account means all of your statistics are tracked and can be compared with other players. The only things needed to set up an account are your chosen username and password. Achievements and global leaderboards for kills, round wins etc will be added soon.
Getting an account is optional, you can play as a guest to get right into it.
The option to aim with the mouse has also been added. This means your tanks turret will aim independently of your tank, directly at your mouse. Your tanks direction is controlled the same as before.
Other smaller updates:
The quality of each players connection is now shown in the lobby. 5 bars is a ping under 100ms, 4 bars is 100 to 200ms, 3 bars is 200 to 300ms, 2 bars is 300ms to 400ms, and 1 bar is anything over 400ms. The server browser has been improved slightly, with more games visible, and a new large map has been added.
All game rooms can now set a password so only players that know the password can join.
The first version of the trailer has been completed.